Vinicius Zaniboni
REAL-TIME VISUAL EFFECTS ARTIST
Contact: [email protected]
PROFESSIONAL PROJECTS
PERSONAL PROJECTS
PERSONAL EFFECTS
Unreal Engine
Unity
Freelances
ABOUT ME
I am a Real-time visual effects artist, with a degree in Digital Games Development and 6+ years of
professional experience on shipped multi-Platform and mobile games. Experienced in delivering
large-scale of visual effects, shaders and materials for characters, abilities, UI and enviroments;
providing support in asset integration, optimization, and production pipeline development

Professional Experience
Self-employed
6 yrs+Freelance VFX Artist
2020 - Present● Developing real-time visual effects and technical solutions for clients.
● Collaborating with clients to define requirements, provide technical support, and deliver high-quality VFX.
● Optimizing and integrating VFX for performance across multiple platforms, including mobile games.

Diorama Digital Studio
5 yrs+VFX Artist
2021 - PresentProjects:
● Marvel Strike Force (2023 - Present)
● The Gift (2023)
● Looney Tunes World of Mayhem (2021 - 2023)
● Internals and Unpublisheds Projects (NDA)● Contributed to the concept, creation, and integration of visual effects for a large number of characters, abilities, environments, and UI.
● Handling asset import/integration, setting up animation sequencers, and creating effects, shaders, and materials for real-time and cinematics projects.
● Guiding other artists in a small VFX team, developing and improving production pipelines, providing feedback, and ensuring delivery quality.
● Leading artistic direction of visual effects, establishing creative vision and defining technical decisions, while improving VFX production documentation and supporting new artists' development.

Cyan Heart Studio
1 yrVFX Artist
2024 - 2025Project:
● Risk Of Rain 2 (2024 - 2025)● Creating a several number of stylized visual effects for a multiple characters abilities and enviroments.
● Guiding other artist, improving production pipeline, providing feedback and ensuring deliveries quality.
Education

Bachelor of Digital Games Development (2019 - 2021)
Faculdade MélièsCapstone Game Project:
● We Need More Modules (2020 - 2021)Roles: Technical Artist / VFX / UI / 3D Generalist● Owned multi-disciplinary pipeline tasks, bridging the gap between art and engineering, including the development of a motion cinematic.
● Planned and integrated the user interface (UI) and HUD layouts.
● Developed and integrated all visual effects.
● Character rigging and 3D animation.
Courses● VFX Apprentice: Booms & Blasts, Elemental 2D FX, Concept Art for VFX, VFX Paintover, Procedural Textures in Substance Designer,
Color Theory for Visual Effects, Hand-Painted Textures for Stylized FX● Coloso: Supercell Brawl Stars FX Team's All-in-One Guide to Western-Style Cartoon Effects, Bringing Artistic Game Effects
to Life with Niagara, Unlocking the Magic: Advanced Fantasy-Style FX with Niagara.
Game Jams● Game Jams, where I participate on creation of some projects, including the game "Telefonista"
Skills & Tools
Game Engines● Unity (6 yrs+) Particle System, VFX Graph, Create Shaders (HLSL, Shader Graph, Amplify) & Materials, Timeline, Post-processing, and C# Scripting.● Unreal Engine (4 yrs+) Niagara, Niagara Fluids, Create Shaders & Materials, Sequencer, Post-Processing, Post-Processing effects, and Blueprints.Softwares● Maya, ZBrush: 3D Modeling, Rigging & Sculpting.
● EmberGen, LiquiGen: Real-Time Simulation.
● Substance Designer: Procedural Textures and Materials.
● Photoshop: Textures, Concept (VFX) & 2D Art.
● Animate: 2D VFX (frame-by-frame).VCS
● GitHub, Perforce.Production
● Slack, Monday, Miro.Communication
● English: C1 - Advanced
● Portuguese: Native / Fluent
We Need More Modules
Capstone Game Project: We Need More Modules (2020-2021)● Owned multi-disciplinary tasks across development, including the creation of a motion cinematic using After Effects.
● Developed and implemented visual effects.
● Planned and implemented UI and HUD systems.
● Created rigging and animations for 3D characters.
Telefonista
Game Jam Project: Telefonista (2020)● Assisted with gameplay programming and feature implementation, including the creation of the in-game tutorial.
● Contributed to level design and gameplay iteration.
● Contributed to the design and writing of the player reference manual required to play the game.
● Supported production, design, programming, and documentation tasks throughout development.
The Gift
Unreal Engine Cinematic● Contributed to an Unreal Engine cinematic production, supporting asset import and integration (3D models, rigging, and animations).
● Assisted in setting up and refining animation sequences using Unreal Engine Sequencer.
● Contributed to visual development, including VFX, shaders, and materials for cinematic moments.
● Supported camera setup and cinematic framing, including basic camera controls and camera shake effects to enhance visual impact.
Looney Tunes World Of Mayhem
Shipped Live-Service Turn-Based Hero Collection Mobile RPG● Designed, created, and integrated visual effects for 50+ playable characters and hundreds of combat abilities, including UI and environment effects.
● Collaborated with cross-functional teams to support VFX integration and implementation across the project.
● Participated in character brainstorm and production planning meetings, helping identify potential VFX challenges early in development.
Due to confidentiality agreements (NDA), I am unable to publicly display specific examples of this work
Marvel Strike Force
Shipped Live-Service Turn-Based Hero Collection Mobile RPG● Designed, created, and integrated visual effects for multiple characters, abilities, environments, and UI.
● Acted as a technical and artistic reference for internal team reviews.
● Ensured visual quality and consistency across project deliverables.
Due to confidentiality agreements (NDA), I am unable to publicly display specific examples of this work
Risk Of Rain 2
Shipped Multi-Platform Co-op Roguelike Shooter● Designed, created, and integrated stylized visual effects for characters, abilities, and environments.
● Developed custom shaders and materials to create stylized visual effects.
● Ensured the quality and consistency of the team's deliverables.
Due to confidentiality agreements (NDA), I am unable to publicly display specific examples of this work
Top-Down Character Abilities
Effects created in Unreal Engine 5● Shaders and Materials created in Material Editor
● Effects created using the Niagara System
● 3D models for VFX created in Maya
● Hand-painted textures created in Photoshop and procedural textures created in Substance Designer
● Animations setup using Sequencer
Rick and Morty Portals
Effects created in Unreal Engine 5● Shaders and Materials created in Material Editor
● Effects created using the Niagara System
● 3D models for VFX created in Maya
● Hand-painted textures created in Photoshop and procedural textures created in Substance Designer
● Animations setup using Sequencer
Valorant Smokes
Effects created in Unreal Engine 5● Shaders and Materials created in Material Editor
● Effects created using the Niagara System
● 3D models for VFX created in Maya
● Hand-painted textures created in Photoshop and procedural textures created in Substance Designer
Portals
Effects created in Unreal Engine 5● Shaders and Materials created in Material Editor
● Effects created using the Niagara System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer
Animal Bite
Effects created in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya and ZBrush
● Textures created in Photoshop and Substance Designer
Grass Shader
Shader created in Unity● Shaders and Materials created in Unity Shader Graph
● 3D models for Grass created in Maya
● Textures created in Photoshop and Substance Designer
● Integrated using the Unity Terrain Tool
Zelda BOTW
Effects created in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer
Magic Capes
Effects created in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for Capes created in Maya
● Textures created in Photoshop and Substance Designer
Air Explosion
Effects created for a freelance work in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer
Rock Ground Impacts
Effects created for a freelance work in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer
Pokemon Fight Moves
Effects created for a freelance work in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer
Ground Eruptions
Effects created for a freelance work in Unity● Shaders and Materials created in Amplify Shader Editor
● Effects created using the Particle System
● 3D models for VFX created in Maya
● Textures created in Photoshop and Substance Designer









































